The 10 Commands of a Knight, the laws of the club called The Four Knights.
From the Minutes Book · The Warehouse
The 10 Commands of a Knight
let it be known that breaking any Command is punishable by death
- A Knight shall never abandon another Knight.
- A Knight shall never adventure alone.
- Every deed of valor shall be honored before sundown, in feast or in play.
- A blow struck against a Knight shall be repaid, blow for blow, no harder.
- All fights between Knights shall be settled within 72 hours.
- A new Knight shall be recognized only by unanimous vote.
- All spoils shall be divided equally among the Knights.
- No Knight shall reveal the secrets of the club to any outsider.
- Every meeting shall be entered in the minutes, and the minutes are law.
- A Knight will be a Knight for life. Failure to do so is punishable by death.
— Stutter
— Michael
— Lisp
— Metal
(recopied without spelling errors. the old page stays in the book. — M.)
The club took its name, its laws, and half its vocabulary from
a game older than the club itself —
four quarters, four players, one princess who needed saving.
← the roster
command ten was supposed to be the joke.