The 10 Commands of a Knight, the laws of the club called The Four Knights.
From the Minutes Book · The Warehouse

The 10 Commands of a Knight

let it be known that breaking any Command is punishable by death

  1. A Knight shall never abandon another Knight.
  2. A Knight shall never adventure alone.
  3. Every deed of valor shall be honored before sundown, in feast or in play.
  4. A blow struck against a Knight shall be repaid, blow for blow, no harder.
  5. All fights between Knights shall be settled within 72 hours.
  6. A new Knight shall be recognized only by unanimous vote.
  7. All spoils shall be divided equally among the Knights.
  8. No Knight shall reveal the secrets of the club to any outsider.
  9. Every meeting shall be entered in the minutes, and the minutes are law.
  10. A Knight will be a Knight for life. Failure to do so is punishable by death.
— Stutter — Michael — Lisp — Metal

(recopied without spelling errors. the old page stays in the book. — M.)

The club took its name, its laws, and half its vocabulary from a game older than the club itself — four quarters, four players, one princess who needed saving.

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command ten was supposed to be the joke.